Name: Lucas H Silva
Profile: Shader & Technical Artist
Email: hochlucassilva@gmail.com
LinkedIn: /in/lucas-hochleitner-da-silva
Lucas H Silva
Hi!
My name is Lucas, and I'm a Shader & Technical Artist currently living in Portugal. I am an undergraduate student in Computer Science at a great university in Brazil called UFSCar and I will very soon have my degree.
Since 2013 I've been playing and experimenting with Unity, whether programming, modeling, designing games or composing an environment. So, in 2018 I decided to focus solely on learning about the games industry and careers and I discovered my passion for everything related to Tech Art, which in itself is a pretty big area.
Skills
I have a background as a programmer and love working with game visuals, which led me to specialize in shader creation, lighting handling and improvements, visual design, layout and composition. I also experimented with material creation, procedural content generation - a subject I'm very interested in and want to research more about - and 3D modelling - mainly low poly and stylized.
One of my biggest traits is my genuine interest in learning new things and sharing my knowledge. I can spend hours learning and perfecting a single feature and I really like that.
You can find some of the projects I've worked on and contributed to below. I am looking forward to hearing from you, especially if you find my work interesting! =)
Interests
Some of my interests and tools I like to work with.
Unity
I've been in contact with Unity for almost 10 years and it's the software I'm most comfortable using.
I am professional at
- Shader Graph
- C# Programming
- Lighting
I am proficient at
- Low Poly Modeling
- UV Unwrapping
- Photoshop
- Performance