Rainy Plaza

Project information

  • Category: Shader, Lighting, Composition
  • Project date: 2022

Rainy plaza

This scene was put together inside Unity, using URP.

The Lighting is baked and uses shadowmask so that it works well with moving shadow casters.

For this scene, 2 main shaders were created: The planar reflections with alpha masks and gradient displacement for the water puddles, and the shader for objects that are under the rain so it creates water ripples on the surface. The planar reflections can be seen on the ground and the fountain water, and it is in real-time. The ripples materials are used for the umbrellas and the statue.

I also modeled every mesh used on the scene on Blender. The PBR Materials are from 3dtextures.me .

For the Post-Processing, the scene uses mainly bloom, vignette, color grading and LUT.